Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, May 29, 2008

"The Highly Coveted Desktop Structural Achievement Award 2007-08"

Here is the text of the speech with which I was honored for my creation of truly marvelous chaos:

I confess to aspiring for this award for several years and those of you who know me and have witnessed the temple of bureaucratic agglutination that I’ve created in L195D can bear out this aspiration. When Jim Payne popped in on me last week to discuss these awards, he mentioned the superior condition of my office, and I thought my position was secure.

But then we wandered around campus a bit, and we discovered a singular effort that puts to shame my own meager and sophomoric efforts.

Several distinguishing features clearly separate this office from the rest of the pack. The empty wrappers of food and water bottles. The stacks and scattered detritus of scholarly work and the assessment of student performance. The bag of drawings clearly encrusted with what appears to be mud.

This office represents the highest example of what we can achieve given the proper inspiration, and desire, and temperament, and equipment. What makes it so is not merely all of these details, but its comprehensive vision, its theory and practice of chaos so profound, so deeply and thoroughly considered, so assiduously studied and carefully elaborated in all its possibilities.

You may see this stunning effort in L195N. I am humbled, and I bow to its greater glory.

Please join me then in congratulating my colleague in English, and this year’s winner of the distinguished Desktop Structural Achievement Award, Dr. Kim De Vries.


I must thank Dr. Scott Davis for so generously allowing me to publish his speech. He did make a good effort, but I think was unwilling to sacrifice his own or his students' ability to walk into his office! ;-)

Saturday, March 15, 2008

Katynka Martinez


Katynka Martinez
Originally uploaded by cuuixsilver
Katynka gave a really interesting talk about a project in which high school students made their own versions of the Pac Man game that reflected their own neighborhoods and experience. One was called El Imigrante in which Carlos Jesus Imigrante is pursued around town by minutemen. If they catch him he's deported, if he wins he gets a green card.

In another game, neighborhood kids collect up loose change while being pursued by neighborhood drunks. If they collect enough, they can buy a toy, but if the bums get the change, they can go to the liquor store for beer.

I wish we'd had more time to talk about interpretations of the different games, and also how they engaged with games like the recent (and really racist) Border Patrol game. But it was a cools talk and it really resonated with what we know about the lives of our own students.

Also, that Border Patrol game is creepily similar to a game popular in Switzerland that Mirko reported recently. In that game, the object is to get rid of the black sheep--but the Border Patrol game is really much worse because (like in the Ethnic Cleansing game) you win by blowing away Mexicans, including women and children, and seeing the blood splatter. Sometimes I'm repelled that creativity and hatred seem not to be mutually exclusive which somehow I feel they should be. Not that this would make sense, but somehow just I think it's the way things should work.